Maya: Character Modeling
- 9 courses
- 33 hours
- Skill IQ
Modeling tasks are often separated into character-based objects and environment-based objects. In this learning path, you will learn to use Maya to create 3D character models from cartoony to more realistic styles. You’ll also learn about building characters ready for rigging and animation and about creating optimized topology.
Courses in this path
In the first section, you’ll learn the basics of modeling and begin to put together some basic characters.
Once you have a strong grasp of the fundamentals, you can now begin modeling more complex characters. You’ll learn to build higher resolution characters and think about UVs and textures as well. You’ll also learn to use Maya’s sculpting tools.
Indie Game Development Pipeline Volume 4: Hero Character Modeling and Texturing
- by Justin Marshall
- 3h 47m
In the advanced tutorials, you’ll focus more on character heads as you look at a couple of different workflows for modeling. You’ll also get a chance to create a more detailed, full character.