Maya: Environment Modeling
- 13 courses
- 73 hours
- Skill IQ
In the film and game industries, 3D modeling tasks are often separated into character-based objects and environment-based objects. In this learning path, you will learn to use Maya to create 3D environment models like terrain, props, buildings, and other set pieces from scratch. You’ll also learn about some of the tools that will help you create hard-surface models and methods for combining those models into cohesive scenes.
Courses in this path
In the first section, you'll learn the fundamentals of hard-surface modeling and building basic environments. You'll also learn how to start integrating texturing into the set creation workflow.
Once you have a strong grasp of the fundamentals, you can now begin modeling more complex assets. You’ll learn to build higher-resolution interior sets as well as realistic vehicles.
The advanced-level courses are intended to help you overcome real-world tasks and scenarios that you are likely to face as a modeler. You'll learn how to tackle a number of different topological puzzles and spend some time creating a very detailed hard-surface model.