Thomas Winkley is an audio engineer, podcast producer and, Street Fighter junkie. As a Unity Certified Instructor and Programmer, he finds joy in teaching others skills and helping them skill up in whatever areas they prefer. He's always ready to talk video production and Game Development
Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... moretheir own fantastic video games.
He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
Barret designs economic and game systems as part of the team working on The Division at Massive Entertainment. He has been in the video game industry for 4+ years at studios ranging from indie startups to Blizzard Entertainment. In that time, he has held a wide range of design roles, including level designer, technical designer, and game designer. Barret also holds a master's degree in game and level design from The Guildhall at SMU. His industry experience and education gives him a wide ranging... more set of interests and skills, from conceptual game design, to nuts and bolts implementation, and a focus on scripting in C#, Lua, and other engine specific script languages.
MJ is a designer and project director with 10 years of experience in video game development and 5 years of experience teaching game design, virtual and augmented reality, and user experience design. MJ holds a bachelor’s degree in computer science from the Ohio State University and a master’s degree in Entertainment Technology from Carnegie Mellon University. After college, MJ went to work for a small VR startup making early VR demos using the Oculus DK1 and DK2. MJ is also credited as a designe... morer on two AAA titles - Call of Duty: Modern Warfare Remastered and Mafia III. In 2016, MJ left AAA development to start their own studio, Astire Games. Outside of work, MJ volunteers with game dev organizations including VR Austin and the Global Game Jam, and presents at conferences including PAX Dev, SXSW, PAX West, Austin Games Conf, Texas Women in Games, Montreal International Games Summit, Unite Austin, Unite LA, and Unity Women in Games. MJ is passionate about designing engaging experiences and educating the next generation of game developers.Austin, Unite LA, Unity Women in Games). MJ is passionate about designing engaging experiences and educating the next generation.
Rich Fiore is a media artist specializing in 3D and Visual Effects. He has a Master’s Degree in Arts, Entertainment and Media Management from Columbia College of Chicago, and a Bachelor’s of Arts in Visual Effects and Motion Graphics from Northeastern Illinois University.
Fiore has been a college instructor for visual effects, game design, and film since 2000. Prior to working in education, Fiore was Vice President of Creative Development for High Voltage Software Inc., working in game developme... morent with Microsoft, Midway Games, Sega, Atari, and others. He is currently working in Augmented Reality game development.
Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.
Lisa has worked in a software development for over a decade in web development, virtual reality, and video games. Armed with a degree in computer science and design, she has the perfect combination to bring digital works of art to life.
She founded the game development company Intropy Games to make super cute games that can tug on your heartstrings. With multiple awards under her belt, she most recently was awarded for excellence in the Oculus Launch Pad in Virtual Reality.
Joy Horvath is a passionate game developer and Certified Unity Developer, whose career has taken her across many different roles in the game industry. She started out as a QA tester at EA, then moved on to do freelance art and animation in games and adjacent industries, most recently serving as the animator for Dub Wars. For around five years, Joy taught game design at several schools and camps across California. Now, Joy works as the lead game designer for a small mobile games studio in the Sil... moreicon Valley.
Beatrix Moersch has worked in the audio field for nearly a decade. In 2015 she received an award for best sound at the Icaro Film Festival alongside the rest of the Ixcanul audio team, and is currently developing the original score and sound design for the upcoming video game Anamorphine (of Artifact 5).