Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms.
Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since.
Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to
... more bring one of the best-known IPs in coin-op gaming to the mobile platform.
Ava is an independent game developer who has worked several years in consulting for various clients spanning many different industries. She has a passion for API design and teaching. Making music and caring too much about video game achievements are a few of her many hobbies. She has a bachelor degree in Computer Science from UT Austin and she currently resides in Austin, Texas.
Michael Baker is a game developer and graphics production expert with more than 15 years experience in games and VFX production. He's worked on big licensed projects based on Star Wars and Alien, and developed software tools for the popular Bullet Physics Framework which powers countless authoring tools, feature films, and games. In 2013, he co-founded Codex Worlds, and indie AAA game studio based in Austin, Texas.
Thomas Winkley is an audio engineer, podcast producer and, Street Fighter junkie. As a Unity Certified Instructor and Programmer, he finds joy in teaching others skills and helping them skill up in whatever areas they prefer. He's always ready to talk video production and Game Development
Jon McElroy is a game developer and graphics programmer with a decade of experience in the games industry. He has spent time working on both indie and AAA titles at companies like EA, Sony and Funomena and now, in addition to games, spends time researching rendering and computer vision.
At any given time Michael is working on two or more projects. One of which is
working on projects for his own company “Big Niche Games”, who have put out games
like Negative World. A 2D puzzle platformer where jumps are limited. “No rest for the wicked” as
Michael likes to say. When he’s not developing or learning something else, he’s probably playing
games released 10 to 30 years ago.
Lisa has worked in a software development for over a decade in web development, virtual reality, and video games. Armed with a degree in computer science and design, she has the perfect combination to bring digital works of art to life.
She founded the game development company Intropy Games to make super cute games that can tug on your heartstrings. With multiple awards under her belt, she most recently was awarded for excellence in the Oculus Launch Pad in Virtual Reality.
Alexander Gilbert is the co-founder and vice president of FrivolousTwist. He started programming at a young age and quickly became interested in game development. He began making games on his TI-83 calculator and soon found himself working in various engines. This interest became a passion. In college, Alex took his knowledge of game development to create visualizations for his math professors before graduating with his degree in Mathematics. Afterward, his passion became his career and he now h
... moreas years of experience in the entertainment industry as a Graphical Engineer.