Emmanuel has been responsible for all aspects of client-driven web and mobile projects, including timelines and scope. These projects have used JIRA/Atlassian tools, agile methodologies, and languages and frameworks such as React, Angular, Node, Meteor, GraphQL, JavaScript, Swift, HTML, CSS (Sass), MongoDB, and MySQL. He also works in the 3D gaming world, using tools such as Unity, ZBrush, Maya, and several others. He has a passion for creating applications and games that leverage the latest tec
... morehnologies in the aforementioned tools, frameworks, and languages.
MJ is a designer and project director with 10 years of experience in video game development and 5 years of experience teaching game design, virtual and augmented reality, and user experience design. MJ holds a bachelor’s degree in computer science from the Ohio State University and a master’s degree in Entertainment Technology from Carnegie Mellon University. After college, MJ went to work for a small VR startup making early VR demos using the Oculus DK1 and DK2. MJ is also credited as a designe
... morer on two AAA titles - Call of Duty: Modern Warfare Remastered and Mafia III. In 2016, MJ left AAA development to start their own studio, Astire Games. Outside of work, MJ volunteers with game dev organizations including VR Austin and the Global Game Jam, and presents at conferences including PAX Dev, SXSW, PAX West, Austin Games Conf, Texas Women in Games, Montreal International Games Summit, Unite Austin, Unite LA, and Unity Women in Games. MJ is passionate about designing engaging experiences and educating the next generation of game developers.Austin, Unite LA, Unity Women in Games). MJ is passionate about designing engaging experiences and educating the next generation.
Eric has completed work on numerous high budget and large team projects that have seen revenues in the billions of dollars and winning prestigious awards. His credits include: Superman Returns, Polar Express, Final Fantasy the Spirits Within, Godzilla, Back at the Barnyard, James Bond from Russia with Love, Lord of the Rings the Third Age, Rising Storm, UFC-Trainer, PREY. Eric is currently the CEO of VHornet, a VR/AR production company and past Chair of the Game Art and Animation Program at the
... moreMedia Institute.
Fuelled by a lifelong love of video games and interactive experiences, he has been developing and experimenting with different forms of interactive media. Harrison also has a passion for the education of the next generation of developers, having taught and mentored at the Lighthouse Labs Web Development Bootcamp in Toronto. He also works directly with the Lighthouse Administration to aid in the development of their curriculum.
Harrison Ferrone is a freelance software developer, instructor, and technical editor. He has been developing games and applications with Unity since 2013, and has been creating instructional content for various learning providers since 2016. Throughout that time he has bought far too many books, acquired a few cats, lived and worked abroad, and continually wondered why Neuromancer isn't on more game development course syllabi.
Jeanine Cowen works as a freelance composer, music producer, and sound designer focusing primarily on the intersection of audio and visual medias. She trained at Northwestern University as a classical percussionist, graduated from Berklee College of Music with degrees in film scoring, and music production and engineering, and has completed master’s work in interactive design and game development. She maintains an active teaching presence in music composition and technology. As a highly experienc
... moreed technologist with extensive musical training in classical, jazz, and contemporary genres, Jeanine excels in creative, collaborative productions with credits spanning the film, television, game, and music industries.
Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms.
Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since.
Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to
... more bring one of the best-known IPs in coin-op gaming to the mobile platform.